Figure Series
🔒 Log in to trackMovement and rotation
🔒 Log in to trackIn a movement series, nothing is added or removed. A mark slides round a square, an arrow turns, or shading hops from quarter to quarter.
Follow one element at a time. Write its step, then apply that step once more.
What the series asks
Four figures follow one another by a fixed rule. You pick the fifth figure from the options.
Here the elements only slide or turn. Their number never changes. The trick is to track one element at a time.
Number the border places
Many frames put a dot on the border of a square. There are 8 places. We number them clockwise from the top-left corner.
0 1 2
7 3
6 5 4
Now movement is just arithmetic. The next place is the last place plus the step, taken mod 8.
Rule: One place clockwise is +1. One place anticlockwise is -1. If the answer passes 7, take away 8.
Turning arrows
An arrow has 8 usual directions, 45 degrees apart. We count them clockwise from up.
| Number | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|---|
| Arrow | ↑ | ↗ | → | ↘ | ↓ | ↙ | ← | ↖ |
A 90-degree turn is 2 steps. A 135-degree turn is 3 steps. Anticlockwise turns are negative.
Shaded quarters
A square has 4 quarters: top-left, top-right, bottom-right, bottom-left. This is the clockwise order.
Shading moves the same way as a dot, but with 4 places instead of 8. Two shaded quarters move together as a pair.
Tip: Write the shaded quarters as numbers 0 to 3. Then you can spot the step at once.
Steps that are not constant
Some steps grow: 1, 2, 3, then 4. Some steps alternate: 45 degrees, then 90 degrees, then 45 degrees again.
If the plain step fails, write the jumps as a list. The pattern is usually in that list.
Several elements together
A frame may carry shading, an arrow and a dot. Each element has its own rule. The rules never mix.
Work through each element alone. Then pick the only option that agrees with every rule.
Watch: Two options often satisfy one rule each. Check every element before you choose.
Reading the options quickly
Wrong options are built from common slips. One goes the wrong way round. One moves by the wrong step. One forgets to take away 8.
Work out the answer first. Then find it among the options. Do not let the options steer you.
A worked example
Find the figure that comes next in the series.
Series
. o . > . . . > . . . > . . o
. . > . . > o . > . .
. . . > . . o > . . . > . . .
Options
(A) (B) (C) (D)
. . . . . . . . . o . .
. . . . . o . .
. o . o . . . . . . . .
Solution
- Places: 1, 4, 7, 2. Jumps: +3, +3, +3 (7 + 3 = 10, which is 2).
- Next: 2 + 3 = 5, the bottom-middle place.
Answer: (A).
Question types you will see
Each type: how to recognise it, the method step by step, and one question to try.
Rotating arrow or line
Each frame shows an arrow or a line at a different angle.
Write each direction as a number of 45-degree steps from up.
Find the constant turn between frames.
Add the same turn once more.
Check the direction: clockwise is +, anticlockwise is -.
The turn is constant, so one more turn gives the next direction.
Find the figure that comes next in the series.
Series
↑ > ↘ > ← > ↗
Options
(A) (B) (C) (D)
← ↓ ↘ →
Show solutionHide solution
Count each direction in steps of 45 degrees clockwise from up: 0, 3, 6, 9 (which is 1 after taking away 8).
The step is +3, which is 135 degrees clockwise.
Next: 1 + 3 = 4, which is the arrow pointing down (↓).
(B)
Element moving round the border
A dot, ring or square sits on a different border place in every frame.
Number the 8 border places clockwise from the top-left corner.
Write the place in each frame.
Find the step, and take away 8 when the count passes 7.
Add the step to the last place.
A constant jump on 8 places is plain addition mod 8.
Find the figure that comes next in the series.
Series
o . . > . . . > . . o > . . .
. . > . . > . . > o .
. . . > . o . > . . . > . . .
Options
(A) (B) (C) (D)
. . o . . . . . . o . .
. . . . . . . .
. . . o . . . . o . . .
Show solutionHide solution
Number the places 0 to 7 clockwise from the top-left corner. The dot sits at 0, 5, 2, 7.
From 0 to 5 is 3 places anticlockwise (0 - 3 = -3, which is 5). The step is -3 each time.
Next: 7 - 3 = 4, the bottom-right corner.
(C)
Shaded part moving
A shaded quarter, or a pair of quarters, jumps from frame to frame.
Number the quarters 0 to 3 clockwise from top-left.
Write the shaded numbers for each frame.
Find the step and its direction.
Apply it once more, keeping a pair together.
Shading obeys the same step rule as a dot, but with 4 places.
Find the figure that comes next in the series.
Series
## > #. > .. > .#
.. > #. > ## > .#
Options
(A) (B) (C) (D)
.# .. #. ##
.# ## #. ..
Show solutionHide solution
The shaded pair is TL+TR, then BL+TL, then BR+BL, then TR+BR.
Each frame the pair slides one quarter anticlockwise.
One more slide takes TR+BR to TL+TR, which is the first frame again.
(D)
Two or three rules together
Each frame carries two or three elements, such as shading and an arrow, and each one changes.
Take one element and follow it through all the frames.
Write its rule.
Repeat for the other elements.
Choose the option that satisfies every rule.
The rules are independent, so the answer must match each of them.
Find the figure that comes next in the series.
Series
↗ .. > ↖ #. > ↙ .# > ↘ ..
#. > .. > .. > .#
Options
(A) (B) (C) (D)
↗ .. ↙ .. ↗ #. ↗ ..
#. #. .. .#
Show solutionHide solution
Shading: BL, TL, TR, BR. It moves one quarter clockwise, so the next is BL.
Arrow: up-right, up-left, down-left, down-right. It turns 90 degrees anticlockwise each time.
Next arrow: down-right turned 90 degrees anticlockwise is up-right.
Only the option with BL shaded and an up-right arrow satisfies both rules.
(A)
Step that grows
The jumps between frames are not equal. They look like 1, 2, 3.
Write the place in each frame.
Write the jumps in a list.
Find how the jumps change, often +1 each time.
Take the next jump and add it, mod 8.
A jump that grows by a fixed amount is itself a simple series.
Find the figure that comes next in the series.
Series
o . . > . o . > . . . > . . .
. . > . . > . o > . .
. . . > . . . > . . . > o . .
Options
(A) (B) (C) (D)
. . . . . o . o . o . .
o . . . . . . .
. . . . . . . . . . . .
Show solutionHide solution
The dot sits at 0, 1, 3, 6.
The jumps are 1, 2, 3, so the jump grows by 1 each time.
Next jump is 4: 6 + 4 = 10, which is 2 after taking away 8. The dot lands on the top-right corner.
(B)
Two marks moving in opposite ways
Two dots move in the same figure, one clockwise and the other anticlockwise.
Label the dots and track each one on its own.
Write each step, with its sign.
Move each dot once more.
Watch for frames where the dots overlap.
Overlap frames hide a dot, but each dot still follows its own step.
Find the figure that comes next. A and B are two dots. A star means both are on the same place.
Series
A . . > . A . > . . * > . B .
. . > . B > . . > . A
. . B > . . . > . . . > . . .
Options
(A) (B) (C) (D)
. B . A . . B . . . B .
. . . . . . . .
. . A . . B . . A . A .
Show solutionHide solution
A moves 0, 1, 2, 3: one place clockwise each time. Next is 4.
B moves 4, 3, 2, 1: one place anticlockwise each time. Next is 0.
In frame 3 both were on place 2. That is why the star appeared. It does not change either rule.
(C)
Turn that alternates
An arrow turns by different amounts, such as 45 degrees then 90 degrees.
Write the directions as numbers.
Write the turns in a list.
The list repeats in a short cycle, for example 1, 2, 1, 2.
Take the next turn from the cycle.
A repeating cycle of turns is the next simplest rule after a constant turn.
Find the figure that comes next in the series.
Series
↑ > ↗ > ↘ > ↓
Options
(A) (B) (C) (D)
↙ ↖ → ←
Show solutionHide solution
Directions in 45-degree steps: 0, 1, 3, 4.
The jumps are 1, 2, 1. They repeat as 1, 2, 1, 2.
Next jump is 2: 4 + 2 = 6, which is the arrow pointing left.
(D)
Formula sheet
s = step (positive = clockwise) on the 8 border places.
Shortcuts that save time
Write one short row for each element: the places in every frame, then the step, then the next place. Any option that fails a row is out.
A dot sits at places 2, 5, 0, 3. Where next?
Show solutionHide solution
Jumps: 2 to 5 is +3. 5 to 0 is +3 (5 + 3 = 8). 0 to 3 is +3.
Next: 3 + 3 = 6.
Place 6, the bottom-left corner.
Think of the arrow as the hand of a clock. A 90-degree clockwise turn goes 12, 3, 6, 9.
An arrow points up, right, down. What comes next?
Show solutionHide solution
Up to right is 90 degrees clockwise.
Right to down is again 90 degrees clockwise.
Down turned 90 degrees clockwise points left.
Left.
Test the easiest element first, such as the arrow. Cross out the options that fail it before you look at anything else.
Mistakes to avoid
Where most students lose marks on this subtopic.
Counting the places from a different starting point in each frame.
Number the places once, clockwise from the top-left corner, and never change the numbering.
Mixing up clockwise and anticlockwise.
Clockwise is +. Anticlockwise is -. Check the direction with the first two frames.
Reading the step from one pair of frames only.
Check the step on every pair. A growing or alternating step shows up only when you compare all of them.
Forgetting to take away 8 when the count passes 7.
After place 7 comes place 0. Take away 8 from any number of 8 or more.
Choosing an option that fits one element but not the others.
Every element has its own rule. The answer must satisfy all of them.
Treating a turn of 90 degrees as one step.
One step is 45 degrees. A 90-degree turn is 2 steps.
Quick revision
Read this the night before the exam.
Follow one element at a time. Write its step, then apply the step once more.
Border places: 0 to 7 clockwise from the top-left corner. Next = last + step, mod 8.
Arrows: 8 directions, 45 degrees apart. A 90-degree turn is 2 steps.
Shaded quarters: 4 places, moving in the clockwise order TL, TR, BR, BL.
If the step is not constant, write the jumps as a list. They may grow or alternate.
With several elements, the answer must satisfy every rule.
Practice: 16 questions
Sets of 10, mixed across the question types above. Every answer has a step-by-step explanation.
Topic test · 10 questions
Suggested time 7 min · wrong answers go to your mistake notebook automatically.